Author Topic: April Progress Report  (Read 13715 times)

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Offline [501]Gabel | Tugger!

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Re: April Progress Report
« Reply #15 on: April 02, 2013, 09:29:36 pm »
Loving that high calibre sniper add. Beautiful work, man.
Tbh botted my agi lvl to 99 last year.

Offline Liu_Xiang(Hisagi)

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Re: April Progress Report
« Reply #16 on: April 02, 2013, 09:40:54 pm »
Beta-tester guys, when this getting added? I am anxious and i need my phone fixed, can't RP without my phone xD.
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Offline Luis.

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Re: April Progress Report
« Reply #17 on: April 02, 2013, 09:42:22 pm »
Beta-tester guys, when this getting added? I am anxious and i need my phone fixed, can't RP without my phone xD.
It'll be added as soon as Redgie thinks it's ready to be added.
hai this is steve from aldo costa i want anyone to let redgie back please :D

Offline Redgie

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Re: April Progress Report
« Reply #18 on: April 03, 2013, 11:52:42 am »
April 3rd

Added
- Started work on a movable furniture system, currently more of an experiment but we'll see where it leads

Fixed
- Numerous smaller fixes, currently staying as is until the first two sections have been tested so I can release it

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Offline Sammy

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Re: April Progress Report
« Reply #19 on: April 03, 2013, 04:19:46 pm »
Can't script a damn furniture system in 1 hour, but this should be interesting.. ;D

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Offline David

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Re: April Progress Report
« Reply #20 on: April 03, 2013, 09:06:53 pm »
Do you just do the scripting work, or do you also implement the work you have done? Because the clothes shops are still bugged.

Offline Luis.

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Re: April Progress Report
« Reply #21 on: April 03, 2013, 09:18:22 pm »
He does the scripting work.
hai this is steve from aldo costa i want anyone to let redgie back please :D

Offline Yuan

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Re: April Progress Report
« Reply #22 on: April 03, 2013, 09:24:33 pm »
It's called "in beta" just wait for a bit ;)

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Offline Redgie

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Re: April Progress Report
« Reply #23 on: April 04, 2013, 04:05:03 pm »
April 4th

Today has been mostly theoretical work. This is partly due to the lack of suggestions receiving all round approval, as there's less for me to add. In any case, I have put a few hours into the furniture system, whether I continue it and implement it into the main script or simply backstop it until a later date will be decided based on the response to its topic which I will be posting in momentarily.

I had hoped to release the work done up till now today, but sadly the BETA team has not tested everything so I really can't. At this point I'm just waiting for them to test things so I can release them, as features like the high calibre bullet system require two people online at once.

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Offline Liu_Xiang(Hisagi)

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Re: April Progress Report
« Reply #24 on: April 04, 2013, 04:10:47 pm »
Lol that's hilarious, so they ain't on, can i sign up for beta-testing?:d
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Offline Westorz

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Re: April Progress Report
« Reply #25 on: April 04, 2013, 04:36:33 pm »
April 4th

Today has been mostly theoretical work. This is partly due to the lack of suggestions receiving all round approval, as there's less for me to add. In any case, I have put a few hours into the furniture system, whether I continue it and implement it into the main script or simply backstop it until a later date will be decided based on the response to its topic which I will be posting in momentarily.

I had hoped to release the work done up till now today, but sadly the BETA team has not tested everything so I really can't. At this point I'm just waiting for them to test things so I can release them, as features like the high calibre bullet system require two people online at once.
I bet Luis is in the BETA Team
I miss you faggots alot :(

Offline Redgie

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Re: April Progress Report
« Reply #26 on: April 05, 2013, 04:10:58 pm »
April 5th

More refinements to the high calibre bullet system, much better now, and started on a relatively simple vehicle inventory system.

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Offline Luis.

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Re: April Progress Report
« Reply #27 on: April 05, 2013, 04:12:01 pm »
Lovely, a vehicle inventory system!
hai this is steve from aldo costa i want anyone to let redgie back please :D

Offline Liu_Xiang(Hisagi)

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Re: April Progress Report
« Reply #28 on: April 05, 2013, 04:30:09 pm »
ETA? :O COME ON
Since Light travel's faster then sound, people may appear bright until you hear them speak.

Offline Redgie

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Re: April Progress Report
« Reply #29 on: April 07, 2013, 08:05:29 pm »
April 6th

Continued work on refining the the high calibre system. Was unfortunately cut short due to server issues.



April 7th

Continued work on the vehicle inventory system (Key to the furniture system).



^ Click for bigger version

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