Author Topic: Anything  (Read 3725 times)

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Offline Yuan

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Anything
« on: April 08, 2012, 01:53:58 pm »
...Going to happen with this board or what?

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Offline Zhi Fang

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Re: Anything
« Reply #1 on: April 08, 2012, 03:56:14 pm »
I was wondering the same today.
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Offline Liu_Xiang(Hisagi)

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Re: Anything
« Reply #2 on: April 08, 2012, 04:17:47 pm »
Obviously not xD.
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Offline Señor Stanley

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Re: Anything
« Reply #3 on: April 08, 2012, 10:13:46 pm »
Highly doubt there is enough activity for this.

Offline Julio>

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Re: Anything
« Reply #4 on: April 08, 2012, 10:19:59 pm »
nothing will be happening in the near future no.

Offline Jeffrey Jackson

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Re: Anything
« Reply #5 on: May 30, 2012, 12:39:14 pm »
Don't you think that gang wars would benefit the server? I know that this has been discussed a lot in the past but it'll definitely higher the activity, at least at specific times. Also, there's not a lot to do in order to bring it back. It's worth a try. If it fails, at least we can say that we tried it!

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Offline Westorz

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Re: Anything
« Reply #6 on: May 30, 2012, 12:43:52 pm »
Why is it even here?
Example :
6SI owns Idlewood, it's not like Triads will be scared if they drive trough...Or it's not like only 6SI's will deal there.
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Offline -Liam

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Re: Anything
« Reply #7 on: May 30, 2012, 11:37:43 pm »
Everything.

Offline Cesar`

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Re: Anything
« Reply #8 on: May 31, 2012, 12:09:56 am »
Don't we have enough DM amongst the server's already low population?
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Offline Jax_Cavalera

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Re: Anything
« Reply #9 on: May 31, 2012, 02:07:43 am »
The very idea of turf wars like this removes room for mature role play and cripples the ability for gangs to function like real gangs IC'ly. as perks would be obtained through shooting and minimal rp interactions
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Offline Wes

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Re: Anything
« Reply #10 on: May 31, 2012, 02:52:01 am »
Turf wars shouldn't be forced, they should be the result of gang interactions and decisions made RP'ly. Turfs should definitely have some form of perk though, otherwise they'll have no importance.
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Offline Jax_Cavalera

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Re: Anything
« Reply #11 on: May 31, 2012, 03:15:21 am »
I guess what I'm trying to say is that, instead of focusing on giving gangs certain perks for holding control of an area, it would make better sense that focus were put into a system of scripted devices that would allow gangs to produce specific products that actually have a built in role play usage.  I'm picturing the pill press as one example, also there would be steel fabrication plantations that allow gangs to manufacture "parts" for things like extra gang vehicles or extra gang warehouses / hq's .. and of cause extra gang weaponry.

With things like this instead of taking over "turfs" (which mostly are only the concern of thug-like gangs anyway)  It would make more role play use if gangs were able to upgrade their initial warehouses with these upgrades.. and with each upgrade, they were able to then increase the number of a certain material they had.

Say in the case of weaponry, they collect raw steel from a processing facility that specialises in metal fabrications.  For each upgrade they purchase to these facilities, they are then able to produce a specified increase in the particular material being manufactured.

a gun may require 50 raw steel materials and the default minimum that a steel fabrication facility upgrade may produce might be 500 materials of this type per server restart (24 hours).  Now to turn these materials into weapons, you will need to of cause have gang members that have the gun dealer job.  While they are offering weapons to people inside of the gang HQ (warehouse) they will be using up warehouse materials instead of their personal materials.

when they are out and about, not in their own HQ, they will be using .. the materials they purchase from Ammunation

drug dealers job would work the same way kinda.. for the pill press.

This will have many advantages.

Gangs that save up enough steel materials.. will be able to purchase a 2nd HQ

this means they can then double their production of materials..

If the cops shut down one of their hq's they will still have another HQ that they can operate from till the "Warehouse Closed" Timer has finished counting down.

then of cause the gang will get their 2nd warehouse back .. but this breakdown or slump in their manufacturing of materials... would give other gangs the opportunity to break into the sales market .. so it will have gangs selling eachother out as well to the cops etc.. it will create a VERY exciting role play environment and achieve a more realistic approach to the aquisition of tangible properties and goods.
« Last Edit: May 31, 2012, 03:45:39 am by Jax_Cavalera »
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Offline Dame

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Re: Anything
« Reply #12 on: May 31, 2012, 03:35:45 pm »
My fucking god, somebody just lock this topic already before Jax turns it into another pointless discussion.
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Offline Cesar`

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Re: Anything
« Reply #13 on: May 31, 2012, 04:43:52 pm »
My fucking god, somebody just lock this topic already before Jax turns it into another pointless discussion.
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Offline Clark

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Re: Anything
« Reply #14 on: May 31, 2012, 04:45:17 pm »
...Going to happen with this board or what?

Not at this point.